
Here are some blueprints for the three stages in Wallhack! Unfortunately I was swamped with a term paper last week so I failed to complete the levels by today.
Let's start with the first level, shall we? The idea behind the starter level was that the player character is a robot who has recently been reactivated and finds itself in a hellish trash compactor level. This level is designed to teach the player how to use the basic wall hacking and wall jumping mechanics in the game. When a player character touches a surface and presses one of the WASD keys in the direction of that surface, their robot will latch onto it. If the surface is slanted, the robot will begin to slide down the slope, and if the surface is upside down, the robot can only hold on for a few seconds before losing its grip. While latched onto a surface, the player can press any of the other directional keys and the jump button, and the robot will leap at a 45 or 90 degree angle depending on the directional key pressed. The robot jumps further and faster by leaping from a wallhack than it does jumping normally while running or standing still. The objective is to use the robot's ability to leap from surface to surface until arriving at the end of the level, while avoiding the aggressive garbage collecting robots that want to retire the player. There is also a power up in the first two stages that will upgrade the robot's abilities.
The power up in the first stage is a set of claws that allow the robot to wallhack indefinitely without losing grip. They can be turned on and off with the left shift key.
The green lines in this first level show possible paths the player can take to move through the level.
The enemies in the Garbage room are simple hovering robots that move up and down slightly. They may be small, but they have buzz saws attached to them! Watch out!