Monday, December 5, 2011

A Change of Plans- Trapped on Mars


Hello! Due to some problems with custom scripting and a lack of time, I ended up creating a different game for the Scripting project: a top down 3rd person shooter/exploration level titled Trapped on Mars!

A video of the demo for the game is available here.

The executable is available for download here

The data files required to play it are here.

And here is the download for the level.

It is also possible to play it though your web browser, but unfortunately I have not been able to embed it on blogger. I will edit this post with a link to a page with the online version later today.

Here is a screenshot of the game in action.

Monday, November 21, 2011

Wallhack Level Design 3: The Cliff


This is the finale of Wallhack! The player must use all the skills they have learned to scale a cliff face and escape from the Buzz Boy's hive and reach the surface of the planet! The major threat here is the dangerously spaced jumping surfaces, and the massive bottomless pit that awaits any player who fails to be careful!

Wallhack Level Design 2: Buzz Boy Room


The idea behind this room is that this is where the buzz saw robots gather when they're not collecting garbage, and by trespassing here, the player has stirred up a hornets' nest. The player must use the precarious surfaces here to move through the swarming mass of Buzz Boys without being cut to ribbons.
The powerup in this level grants the player the ability to jump one extra time while in the air. This ability can be invaluable, especially when you make a mistake that could lead to you landing in a bottomless pit!

Wallhack Level Design


Here are some blueprints for the three stages in Wallhack! Unfortunately I was swamped with a term paper last week so I failed to complete the levels by today.
Let's start with the first level, shall we? The idea behind the starter level was that the player character is a robot who has recently been reactivated and finds itself in a hellish trash compactor level. This level is designed to teach the player how to use the basic wall hacking and wall jumping mechanics in the game. When a player character touches a surface and presses one of the WASD keys in the direction of that surface, their robot will latch onto it. If the surface is slanted, the robot will begin to slide down the slope, and if the surface is upside down, the robot can only hold on for a few seconds before losing its grip. While latched onto a surface, the player can press any of the other directional keys and the jump button, and the robot will leap at a 45 or 90 degree angle depending on the directional key pressed. The robot jumps further and faster by leaping from a wallhack than it does jumping normally while running or standing still. The objective is to use the robot's ability to leap from surface to surface until arriving at the end of the level, while avoiding the aggressive garbage collecting robots that want to retire the player. There is also a power up in the first two stages that will upgrade the robot's abilities.

The power up in the first stage is a set of claws that allow the robot to wallhack indefinitely without losing grip. They can be turned on and off with the left shift key.

The green lines in this first level show possible paths the player can take to move through the level.

The enemies in the Garbage room are simple hovering robots that move up and down slightly. They may be small, but they have buzz saws attached to them! Watch out!

Wednesday, November 16, 2011

Project Proposal

Applications Extensions and Scripting 2011
Unity Project Proposal

Title: Wallhack: A Lonely Journey

Staff: Chris Hansen

Description: A 2D platformer with a core mechanic of being able to cling to ceilings, walls, floors, or any surface in general. The player must use this ability to scale buildings, move objects and avoid obstacles in their path in order to reach the end of each level. In the process, the player must also avoid hostile enemies/traps at risk of death(or the robot equivalent thereof).

Timeline:
Have the basic mechanics and physics of the game coded and ready for demo on 11/21, using temporary character sprites and a basic level

Work on Textures and an interesting level for the rest of the time leading up to final demos on 11/28

Wallhack!

Hello! Welcome to my blog dedicated to my Applications Extensions and Scripting class at Southern Polytechnic State University! I'll be posting information about my final project very soon! The working title at the moment is Wallhack: A Lonely Journey.